북미서버거 짱이랑께
Sky tower 1st floor
Full dps on 6 oclock for back damage. Boss dont use aoe skills before a set time and avoid all red carpets
Full dps on boss
Sky tower 2nd floor
Don't start boss yet. Wait for Main Tank to direct the boss facing 12 oclock, pts/dps spreadout do full dps on boss from cone 3-6-9 oclock (for back damage) and to avoid bumping to each other (+) and (-) please unhide players.
Unhide players. Red in blue out. spread out to avoid bumping on opposite color
Sky tower 3rd floor
Bards please buff move speed on party members. Please dont run around at center of floor and let Main Tank takes agro from all trees first then focus on collecting green orbs (forest essence) put into the giant jar.
Press "green orbs" skill twice when you throw and with 50%
Sky tower 4th floor
Main Tank will tank the boss, while 1 party (DPS) lure the plant spawn into the fire pit. Kills plants first then back to dps boss.
Sky tower 5th floor
Main Tank will tank the boss facing 12 oclock, do full dps on 6oclock (back damage).
Stop the mud if it gets very close to boss.
Sky tower 6th floor
1 aoe dps defend 1 tower until it's 100%, others focus dps on the middle of the room crown mobs
Sky tower 7th floor
Attack the first yellow or blue boss that starts moving, followed by the second boss. Red is always LAST ! Main Tank tanks red. Try stick bosses together
Sky tower 8th floor
The boss will continuously summon totem buff. Main Tank will pull the boss out of the totem buff zone. DO NOT use crowd control skills - sleep, stun, frost.
Melee DPS attack the boss from behind to avoid cleaving damage
Full dps and hope water totem dont spawn. Good Luck
Sky tower 9th floor
Walk into the blue zone to receive water bomb to throw at the giant flame spirits. Press "water bomb" skill twice when you throw and with 50% press thrice
Bards please buff move speed on party members and try to move together in a group with your party. Let Main Tank takes agro on fire sprites first
Sky tower 10th floor
Enter but stay outside outer circle. Wait for the "go" signal and do full dps on boss.
DPS damage the boss from behind for back damage.
Sky tower 11th floor
Team will be assigned on the element, sync the hp and take it down at the same time.
party 1-4 go lightning drop HP to 8% - 10% move to ice drop HP to 8% - 10% , party 5-8 go storm drop HP to 8% - 10% move to fire drop HP to 8% - 10% kill it at the same time ( wait for command )
Tell us if your corner reach 10%
Sky tower 12th floor
Melee full dps on the boss, range dps on fire mobs. Dps stop hit boss and step on arrow when they spawn.
The boss casts a debuff on you where you will get DoT damage. You can cancel out the DoT by touching another player of the opposite colour.
Sky tower 13th floor
The boss Vachnam will occasionally spawn Phasic golems at 1,5,7,11 oclock direction.
The Phasic golems will pull an area of players to a corner where there are mobs, simply kill the corner mobs quickly and move back to the boss.
Sky tower 14th floor
Every wait for Main Tank to start gather the monsters first then only start to kill the BATS, SINGLE TARGET skill only please DO NOT AOE.
Please off tank abit while waiting Main Tank to arrive to gather the monster, any additional monster you got aggro bring over to Main Tank
( should decided the party for each monsters spawned at 3 6 9 10)
Dont forget to press twice/thrice for the blood carriers
Sky tower 15th floor
Main Tank will tank Tavana, everyone full dps on Tavana except Party 8 party will take down small spiders
Other please help to take down small spider that turned big too ASAP if spot any of it please thank you
Full dps on boss after first AOE
Sky tower 16th floor
Main Tank will tank the middle cactus, when we say "STOP" kindly stop attacking move out of the chessboard and do not attack CC like stun and frost, when we say "GO" continue attack the boss
Melee attacker prevent yourself from going into the firepit or else you will get heavy DoT damage
When you are turned into a cactus, hold button 1 to charge to half and release on the line to change back to normal
There will be cactus swell up at either 1, 4, 7 and 11 oclock, eliminate those when stated on the screen ASAP to prevent any casualty
Sky tower 17th floor
Main Tank will tank the boss, 1 party will be responsible pull down players and crystals except their bard.
DPS need to take healing one first ASAP and continue with shield once so they can attack once more to Gram
When a crystal pulled down take down priority follow by Healing > Shield > Phantom
Sky tower 18th floor
Everyone start to gather at 3 oclock staircase and Main Tank party will kite Hel (darkness), others all wait for "Go" command
When "Go" command is given all proceed to attack Hel, and when "Stop" command is given all fall back to 3 oclock staircase
Note: Ice Hel becareful of the ice wall and ice ball do not touch it, Fire Hel just stay away from the fire ball aoe try to survive
If there is an ARROW on your character head, please STAY AWAY from others as FAR as possible try not to stay close
If there is an ARROW on your character head, please STAY AWAY from others as FAR as possible try not to stay close
Sky tower 19th floor
TIME CONSUMING Floor so don't mess up with this. There are 2 roles for DPS and Tanks - Bards try to keep everyone alive
- Tank role: Will need to carry the glimmerings that will be spawning at the top right side and take em to the bottom left side of the room, while they carry the glimmerings youll be getting DOTs, so its needed to have your healer close. You can use mount to transport faster the glimmerings. Press 2 for additional movespeed going back.
- DPS role: Place yourself on red circle that will appear on the bottom left side of the chess board to have the skill to attack umbras, which appear on top right side of the chess board. You just need to spam either 1 or 2 on the umbras. 1 DPS of each party will take blue buff for supplementary heals.
- Healer role: For healers its better to not take the blue cicles, since its not that useful as the standard skills of bard. So just keep the DPS of your party alive. In case you have a glimmering transporter in your party, make sure to keep him healing since it will receive heavy dmg from the glimmering
There will be meteors falling around the chess board, try to stay out of the board when it start.
Sky tower 20th floor
When Bealdor spawn, everyone give space for Main Tank to tank and run in circles, melee ignore Bealdor, run in circles to avoid the light circles. Ranged dps Bealdor.
Everyone stop attacking Bealdor (gold) when Halthim (dark) and Shadow Incarnation spawns, Main Tank will lure Halthim (dark) to a corner away from Shadow Incarnations.
Each party will take 1 Shadow Incarnation and do not group them together to take it down and help others after done, after taking down Shadow Incarnation random people with arrow please move across Bealdor (gold) debuff him.
Those without arrows proceed to Halthim (dark) dps him, avoid dark pools as it hurt alot and take it down fast. After Halthim (dark) die then continue dps Bealdor (gold).
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